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1 point

I’ve made exactly two projects that utilized canvas, both of which I “released” in a sense. One contains 248kb of JS code and the other contains 246kb. That’s before it’s minified.

So I guess that means I did my canvas code right. Lol.

(Unless you meant 3d canvas or WebGL stuff with which I haven’t played.)

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6 points

I think they’re referring to the memory footprint, not the source code file size.

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2 points

Code size isn’t really related to how much graphics data you’re throwing in RAM

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