You are viewing a single thread.
View all comments
45 points

I really don’t think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.

Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you’re shooting pirates. But there are games that do that part much much better.

I think that’s how I’d summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.

permalink
report
reply
29 points
*

When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.

If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:

  • Space combat, but better: Everspace, Everspace 2, House of the Dying Sun, Chorus, FTL
  • Hard(ish) Sci-fi shooter, but better: Titanfall 2, Call of Duty Infinity Warfare, Mass Effect (technically not FPS)
  • Exploration, but better: Outer wilds, No Man’s Sky, Astroneer, Deep Rock Galactic (I would say subnautica but that’s not really space).
  • Privateering, but better: Star traders: Frontiers (Though not 3D).

Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn’t develop towards something meaningful.

Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)

EDIT: This is a stealthy way of getting recommendations ;)

permalink
report
parent
reply
10 points

Eve Online for the cutthroat privateer life.

permalink
report
parent
reply
9 points
*

If you like these sorts of games (particularly games like Titanfall and Subnautica, or DRG), you might really like Elite Dangerous. Has a big learning curve, but it’s a “once every decade or two” game when it comes to scratching a deep deep Sci fi itch. 1:1* milky way, set thousands of years in the future, with a variety of ships and missions,with excellent HOTAS and VR support. Co-op up to five people, even more if you are in a public server. FPS game with a variety of vehicles, from small cars to aircraft carriers 4x the length of the burj Khalifa.

  • the milky way is cut down slightly, as the core of our galaxy is so dense with stars, it melts computers and makes it impossible to fly between stars, which are almost as dense as sand in a sandbox.
permalink
report
parent
reply
4 points

My memory of Elite Dangerous is trying to start auto-undocking, and the flight computer putting me on hold because of another person floating around in the docking bay. Eventually, it aborted the auto-undock; and the tutorial had not taught me how to release the controls to manually undock. So, eventually the station’s security systems flagged me as flying in unpermitted space and destroyed my ship.

So that does seem to echo the “big learning curve” bit.

permalink
report
parent
reply
4 points

While I own it and have tested it, like Eve, it’s a multiplayer game for people who enjoy and have the skills (and time) for it…

permalink
report
parent
reply
3 points

Elite is fantastic at being Elite, I’m actually glad starfield isn’t like elite though. Elite is all about the beautiful desolation of space, and the attempts of humanity to carve out a place in that desolation. But there’s not really any story or characters or much stuff that isn’t procedurally generated. It’s just you and the grind in a really pretty world.

When I have an itch that elite will scratch I pop on and enjoy being in the cockpit (especially in VR). Im playing starfield to scratch that BGS rpg itch. If I had to manually jump from system to system and fly my ship in to land everytime I want to do a small quest I’d be really put off of starfield.

permalink
report
parent
reply
1 point

I haven’t played Elite Dangerous since the first year it came out. At that time it was the very definition of “A mile wide and an inch deep” though.

Has it gotten any deeper?

permalink
report
parent
reply
8 points

Surprised you didn’t mention the star citizen and space engineers. They have that I’m a space mining cowboy aspect nailed down pretty well.

permalink
report
parent
reply
14 points

Star citizen is more of an overpriced ship-store than an actual game.

permalink
report
parent
reply
6 points

Privateering, but better: Star traders: Frontiers (Though not 3D).

Also Endless Sky, which is free

permalink
report
parent
reply
3 points

Exploration and Space combat: Endless Space 2. I have my share of problems with that game but it’s effectively Civilization In Space. You can explore star systems, and you can fight space pirates.

permalink
report
parent
reply
2 points

When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things

So, KSP 1&2 then? :)

permalink
report
parent
reply
1 point

or Elite Dangerous

permalink
report
parent
reply
2 points

Thanks for the recommendations! I’ll look into these, and already have dipped my feet into stuff like Everspace 2 and Outer Wilds. Some of these are on Xbox Game Pass as well, which is cool.

permalink
report
parent
reply
2 points

I just see these big tentpole games from Bethesda as the latest platform for mods. The users are going to create better content, I just have to wait for the mod tools to come out.

permalink
report
parent
reply
1 point

I love mods, but often they come with the trade-off of balancing issues.
A big chunk in gameplay design and development is balancing and while I agree some mods are great, they tend to mess with balance heavily, making it either easier or a whole spiky mess.

permalink
report
parent
reply
17 points

I think for me everything doesn’t feel connected, to go anywhere it’s always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.

permalink
report
parent
reply
14 points

To boldly load where no one has loaded before

permalink
report
parent
reply
9 points

I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.

permalink
report
parent
reply
4 points

I’m actually curious how it would feel if it went Half-Life 2’s route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.

It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a “Enter hyperspace” throttle on the dash, and then got a loading screen with the stars flying past.

permalink
report
parent
reply
9 points

Bethesda games are puddles of water: wide with content, but completely shallow in depth.

permalink
report
parent
reply
5 points

They didn’t used to be though, which is why it’s disappointing.

permalink
report
parent
reply
2 points

I can’t wait for a small studio to license their platform and make star New Vegas

permalink
report
parent
reply
7 points

Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you’re shooting pirates. But there are games that do that part much much better.

This is just a summary of modern Bethesda games in a nutshell, except forgetting to mention bugs as well.

I really don’t know what people where expecting with Starfield

permalink
report
parent
reply
5 points

The game has some issues but, surprisingly, bugs really aren’t one of them.

permalink
report
parent
reply
6 points

I think Microsoft can be thanked for that. They buckled down and lent their support to make sure Starfield didn’t have constant crashes and backwards flying spaceships and whatnot.

permalink
report
parent
reply
5 points

No it really isn’t. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you’re going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.

Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn’t have resources to manage, just items.

So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.

permalink
report
parent
reply
-1 points
*

I’d like to know how many of you actually WALKED everywhere in Skyrim or Fallout, I tried it once, boring as fuck and extremely irritating when a quest took me from one side of the map to the other and back. Fast traveling is good and a majority of people that play their game use it almost exclusively where possible.

Y’all are delusional if you think people want to play walking simulators all the time in their RPGs, it’s a very small group who plays them that way.

permalink
report
parent
reply

I could understand expecting improvements before they actually showed the game off; but after the very first gameplay reveal, it should have been pretty obvious to anyone familiar with BGS that it was going to be the same as Skyrim and Fallout 4, but with a different aesthetic and theme.

Everything Starfield does to blow my expectations is that it’s surprisingly stable and bug free. I’m playing it with a 1660 Super and it’s actually playable (I mean, only 30 fps when outside); the card isn’t even supported! Fallout 4 wasn’t even playable at launch (single digit fps when anywhere near Boston) and I had the recommended specs for it.

permalink
report
parent
reply

Starfield

!starfield@lemmy.zip

Create post

Welcome to the Starfield community on Lemmy.zip!

  • Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)

Helpful links:

Spoiler policy:

  • No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
  • Add [Spoilers] to your title if there will be untagged spoilers in the post.
  • Game mechanics and general discoveries (ship parts, weapons, etc) don’t need a spoiler tag.
  • Details about questlines and other story related content are spoilers. Use your best judgement!

Post & comment spoiler syntax:

::: spoiler 
<spoiler here>
:::

Community stats

  • 282

    Monthly active users

  • 395

    Posts

  • 4.4K

    Comments

Community moderators