You are viewing a single thread.
View all comments
178 points

For starters they keep making mostly the same game over and over. They’re essentially doing the Bethesda shtick except their end results are better. Sticking to stuff that can mostly be made in the same engine as the thing you finished 15 minutes ago is going to shave off a lot of time compared to making a new game.

Of course that’s not to shit on incremental improvements or engine reuse or anything. That is just sound thinking as long as the games are good.

permalink
report
reply
44 points

They also had great success with Sekiro, which was (and still is) very different from their other titles.

permalink
report
parent
reply
20 points

It’s still the same engine and general gameplay concept though. The combat was the big difference.

permalink
report
parent
reply
1 point

It’s the same gameplay concept on a basic level, but that simply comes with the genre. I don’t think you could really change much more than they did without changing genres.

permalink
report
parent
reply
-4 points

It really isn’t except it has a decent and intelligible story

permalink
report
parent
reply
27 points

I mean, make no mistake, it is fundementally different in lots of ways, but in terms of what the engine needs to do to work, what the character needs to do, how the player interacts with the world, at those basic building block production points Sekiro is almost the same as Dark Souls, I so can agree there.

permalink
report
parent
reply
14 points

I love the Dark Souls games. I use two moves in those games: swing big sword, dodge.

In Sekiro, there were many more moves I was forced to use, with precise timing, and split second reads to know which moves I needed to use. My aging brain cannot do that. So I didn’t enjoy Sekiro.

permalink
report
parent
reply
8 points

The mechanics are pretty different. Grappling (both terrain and enemies), high vertical jumping, less equipment (but strong diverse builds) and very different combat mechanics with deathblows.

I don’t know if it could be much different without literally changing genres.

permalink
report
parent
reply
24 points

I’d like to add that from a technical point of view, their games don’t really push the boundaries and at least on PC, their games often aren’t the most polished. Elden Ring had severe shader compilation stutter at launch and a 60 FPS limit - which is a big no-no on PC if you ask me. Nothing game breaking like the state some publishers (EA) release their games in, but not great either.

permalink
report
parent
reply
9 points

Not to mention they were actively hostile towards ultrawide gamers. The engine would render it, but then put black bars overtop the sides. Kind of amazing really that level of hatred towards gamers.

permalink
report
parent
reply
1 point

I think it’s less hatred and more… Not understanding the wider audience, afaik it’s just not as common in Japan for uw to be a thing in general. Also it adds even more complexity to performance tuning which… They’re not known for. They clearly make games targeted for consoles over PC, the Bethesda comparison is pretty apt in engine reuse and odd decisions to limit fps/uw gaming, Bethesda is at least more open towards modding, but they also don’t make multiplayer games mainly, and while the MP aspects of FromSoft games are unusual, it’s definitely a large part of the appeal/design process and does inherently limit modding due to cheating.

permalink
report
parent
reply
-2 points

You’re the weirdo for having a weird monitor…

permalink
report
parent
reply
2 points

Their games have always been dreadful performance wise. Frame pacing issues and stutter galore.

permalink
report
parent
reply
18 points

The three games I was most interested in last year were Kerbal Space Program 2, Cities Skylines 2, and Zelda Tears of the Kingdom. Two of them had newly designed game engines. The third used the engine from the previous game.

Guess which one I enjoyed playing the most?

In software development sometimes you do have to rewrite some code to improve things. But if you have something that functions really well, it’s better to be just continually making improvements. A lot of what makes a game great is going to be artwork, story, creative level design, creative enemy design, etc. But all of that work can be wasted if the software is buggy, which will happen if most or all of the code is written on a tight deadline.

permalink
report
parent
reply
-13 points
Deleted by creator
permalink
report
parent
reply
19 points

Ac6 is “basically” the same game as ac 1 through 5 or whatever. Elden ring is “basically” the same game as the dark souls saga.

permalink
report
parent
reply
-18 points
Deleted by creator
permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.7K

    Monthly active users

  • 11K

    Posts

  • 77K

    Comments

Community moderators