I stopped playing ESO years ago after around 10,000 hours of playtime. It’s nice (or perhaps unsurprising) to hear that they still haven’t addressed how badly they messed up the story structure and pacing. Rather than have the expansions be an accessory to the main story and tutorial - they acted as replacements. A game design choice I’m 99.9% sure was made by management and not by any actual dev team. It was a confusing, convoluted mess with only a few expansions but I can’t imagine how bad it is now with even more.
Haha, PCG really hates Starfield. Calling it worse than FO76 and ES:Arena? Lmao.
Before it released I remember their articles about how it wasn’t going to be as good as BG3, despite no one inviting that apples-to-oranges comparison but them themselves, and now they’re out to do their best to convince everyone they were right.
Personal note: in that last linked article, they compared BG3 vs SF to Disco Elysium vs Outer Worlds, and I think this is hilariously just showing how much this is about their predilection for narrative-core games.
- I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
- I go back to Outer Worlds and Starfield. They are much better open world RPGs.
Like, chill PCG. It’s a good game, enjoyed by lots of people. If your staff is more into narrative-core RPGs with linear progression, that’s cool, but you don’t need to demonize Starfield to enjoy BG3. The worst Bethesda game? Worse than '76? Come on.
FO76 had a rocky start for sure, but they have made a ton of updates. It is easily better then Starfield now. If you compared them release to release then FO76 would be worse, but I think they are comparing current state.
Personally, hard disagree. I don’t find FO76 fun at all. The world feels small, the characters are boring, and finding zany houses sprinkled around breaks any versimility of the world, which is the cornerstone of Bethesda’s games.
I think the houses fit in the world, but the world is definitely small. I still enjoyed my time in it a lot more than my time in Starfield, which is mostly open fields with the occasional settlement/work site/lab dropped in. I don’t think Starfield is a bad game, just not an exciting one.
Fallout 76 is a lot better than what it was at launch but it’s still nowhere near close to Starfield. It’s a weird mesh of ideas that don’t really fit together but are still enjoyable separately.
I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
Really? This is crazy to me. I get Disco, but outside of intentionally regenerative games (such as roguelikes/lites), I don’t think I’ve had my hands on a more replayable game than BG3 in years. There’s so much you don’t see in a given playthrough.
I don’t doubt it has new events, new ways that things can pan out, etc… but it’s the same characters, the same goblin camp, etc.I am very big on exploration, and without a world large enough to find places I haven’t seen, or at least places that it’s been so long since I saw that I don’t remember it, I bounce off games very fast.
Yes and no. My second play had countless new characters–three of them playable–several new zones, and a ton of new gameplay. I was constantly finding new places, new encounters, new conversations. I know there are still several zones I haven’t poked around in.
The main story beats don’t change much but there are still a lot of branching paths to get to them. Hell, you could even completely skip the goblin camp if you wanted.
Game studios just don’t do the kind of extra work to cover player choice like Larian did here. It’s why the game made waves in the industry. I’d say unless you really went over it with a fine comb the first time around (125 hours or more), it’s absolutely worth revisiting at some point.
It’s all a matter of personal taste. But yeah, Beth’s best games are definitely in the past.
People will point at Skyrim and Morrowind to showcase how much better their older games were, but pretend Oblivion didn’t happen. :P
Personally I feel that way about Morrowind - mechanically it’s like a stripped down, worse version of Daggerfall while also being an inferior implementation of a fully 3d game than Oblivion.
Of all the TES games Oblivion has aged the worst. If you didn’t play it at the time its really hard to be objective about it now. Too much Bloom and ugly potato faces combined with its floaty, clunky combat make it a chore to play today. Game had some great quest writing though and Shivering Isles is a GOAT expansion. It also has an undeniable, if somewhat unintentional, goofy charm to it that I love.
At the time a lot of Morrowind fans hated it for going against established lore and “dumbing down” the series, but it did well critically and was generally well received by the public. It got a lot of people, including myself, into the series. I went back and played Morrowind and loved it so I can see a lot of Oblivion’s weaknesses more clearly, but I still have a soft nostalgic spot for it in my heart.
Oblivion is my personal favorite so definitely up to personal interpretation.
Yeah personally I reckon that Oblivion and Daggerfall are the two best TES games ever made - both are better than Morrowind, and significantly better than Skyrim.
I also reckon that Starfield will be up there with Oblivion and Daggerfall a couple years after the modding tools are released!
Yeah, as someone who hasn’t played Starfield and has no interest in playing it, all their criticisms were just saying they didn’t care for the style starfield was going for. Which is fine, but that doesn’t make it a bad game.
It could be that “NASA punk” is boring to 99/100 people, but that doesn’t mean a game in that style is bad. I think we can all agree that games that are enthralling to a very niche set of people are a good thing, because we all want that game to be for us. We don’t want or expect every game to be equally enthralling to every person.
For me, the “NASA punk” wasn’t the turn off.
Starfield could have been a great game. But the general route Beth has taken with Fallout, and continued in Starfield, doesn’t appeal to me. Pointless building filler, environmental storytelling over actual storytelling, radient quests everywhere and so on.
I have no doubt they’ll do the same with TES. Just half-assing it really. Skyrim was already pretty flat, so…
Yeah, Morrowind was mind blowing when it came out. Then I skipped Oblivion, and Skyrim, mechanically, wasn’t that much of a leap over Morrowind. Sure it looked better and had voice acting, but it still feels like a static world. I wouldn’t consider Witcher 3 to be quite the same genre as TES, but imo W3 raised the bar for my expectations from Bethesda. So far I think they still have not made a game as good as W3.
checks which game is “best”
This list is 100% accurate.
Morrowind is the best, but putting Oblivion above both Skyrim and FO3 (nevermind ESO and SF)? Hmmm…
“Yes.”
(Best)
Morrowind
Oblivion (New Vegas would tie here if Bethesda)
FO3
FO4
Skyrim
(Worst)
Didn’t click the link but this is the true order whether the link agrees or not. ESO/76 doesn’t even make my list and I’m behind on SF, haven’t played it yet, so it is left off as a “TBD.”
Weird that the author includes ESO. That’s an outsource game using Bethesda’s IP. They might as well include Fallout NV (which would of course top the list if it were included)