You seem to be under the impression that people and corporations get equal treatment under the law.
You seem to be under the impression that they should. At what point does one person’s right to get richer override other people’s right to have a decent life?
Well, they do. It’s when humans and lawyers get Involved that things become unjust and unbalanced. The law itself is quite clear, otherwise.
Frankly this catch phrase never made any sense to me, from a logical point of view.
It assumes that:
-
If buying = owning then pirating* = stealing, because you own it without buying.
-
And if buying =/= owning then pirating =/= stealing, because you can’t own it otherwise.
But the justification in the second statement is completely irrelevant to the first statement. You still own it without buying. It’s still stealing.
UNLESS - we examine what “stealing” is. This is where the arguments about being in a digital space vs. a physical space comes in. Where the question is raised: Is making an exact copy really “stealing”? Or, consider what is being “stolen”? The original item? The idea? We need to think about this more.
But it’s here the argument should be made and here the debate should be. That’s where “pirates” have a chance of winning. Let’s get rid of this flawed, easily repeatable, but fundamentally incorrect catch phrase and come up with a better one already. One that makes sense.
*(Nevermind that most of you technically aren’t even pirating, you’re just downloading the fruits of someone else that pirated.)
I was locked out of my EA account for half a week due to a bug on their end. I downloaded a game I own(lease?) so I could play over the weekend.
Is this pirating?
I think you would technically be since what you agreed to by accepting the EULA is that you would have the game on your EA account and would rely on their services to play it, you don’t legally have the right to play the game if it’s fine into your possession another way.
And they fit sure have provisions about downtime and access issues in the EULA.
The digital area is something I haven’t looked much into so I can’t really comment on that but I know regarding physical media the relevant US laws only really make exceptions for things you’ve done yourself. Just because you own a physical copy of Pokemon Yellow doesn’t mean you’re allowed to download a copy of it from off the Internet. You’re allowed to make and use a backup from a physical cart you own. This is why emulators can’t (legally) include ROMs, ISOs, BIOS files, encryption keys, etc. as those are the copyrighted materials that you’ll need to make a copy of yourself to legally use emulators.
To my knowledge (not a lawyer and this is not legal advice) what you did is indeed piracy because you downloaded it. If you had cracked it yourself you probably would have broken some licenses and whatnot that you had agreed to with EA, but I don’t believe that would have been piracy.
Either way EA is very much unlikely to do much anything about it as for the most part the industry only cares about the sources of pirated materials. They generally only ever go after people distributing pirated materials so they’ll (legally) attack torrent sites, ROM sites, and other such distributers. The most you’re likely to ever get personally is a strongly worded letter (possibly a C&D) to your ISP from some AAA video game company if they notice you seeding a torrent for their game as then you’re being a distributer of pirated materials.
Outside of that I’ve never heard of them coming after anyone for having the entire collection of GBA titles on their thumb drive or emulating Halo having never owned an Xbox or playing the latest Sim City without always online functionality. I’m not saying it can’t or won’t happen, but you’d make headlines if it did.
I don’t think the phrase supposed to be a logically consistent justification, but rather a way to voice their discontent with/encourage opposition to the increasing degree of control that corporations exert over products you supposedly “bought” from them.
It hasn’t been possible to take full ownership over purchased media since the dawn of copyright law—buying a book doesn’t mean you can run it through a photocopier and sell it at the nearest flea market, after all. Even so, it wasn’t until the advent of software licenses that this rhetoric became popular, as you literally cannot “own” a piece of media that is only available through licensing. Licenses are also largely unregulated: while you were always bound by relevant laws, you are now also bound by the terms of the license, in which the licensor often reserves the right which often reserves the right to change the terms or terminate the license as they see fit. As if relentless regulatory capture was not enough, corporations have engineered a world in which you are effectively at their mercy, and a lot of people are understandably upset by this. So, if these people are deprived of any legal means of owning the media they wish to own, they resort to piracy. Of course this isn’t “justified” in the traditional sense, as stealing something that isn’t for sale is still stealing, and authors/publishers/etc. are not obligated to sell their works, but to them it doesn’t matter, as the underlying social contract of media creation and distribution has been violated.
It’s a shorthand way of writing ≠ digitally without needing to know the alt code or where it is in your mobile devices keyboard
!= isn’t universal, i’ve mostly seen it used in programming.
Otherwise ≠ is the symbol we use in maths and generally the more common one.
=/= is just the worst rendition of ≠ for people that don’t know how to write it or are too lazy to go find it.
Yeah =/= is honestly a little confusing. I know !=
isn’t universal though, gotta start making sure to use ≠
instead
I like this! Would I be able to bother you to post this to https://lemmy.ca/c/actual_discussion
I feel it would be a really worthwhile topic to dig into and you’ve articulated it well!
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn’t work well for people on different instances. Try fixing it like this: !actual_discussion@lemmy.ca
If buying = owning then pirating* = stealing, because you own it without buying.
This isn’t the point being made, and I think why you think it’s illogical
Theft requires you deprive someone of an item, not that you get something without buying it. If your definition of theft were accurate then getting a free game would be piracy, which is silly
UNLESS - we examine what “stealing” is
Theft of a persons property without intent to return. Legally piracy and theft are different, not just semantically. There’s no discussion to be had about what stealing is as it’s not what’s happening
Piracy technically isn’t stealing, it’s intellectual property reproduction license violation. Clever bastards those lawyers. You basically don’t purchase the music, you purchase the right to reproduce it for non-commercial purposes.
Exactly. If I stole an item that belongs to you, I’m denying you the possession of that item, and you’ll either have to acquire another one, steal it back, or just not have it at all. When someone commits an act of digital piracy, they aren’t denying anyone the possession of it, therefore it isn’t the same as stealing.
Calling it theft is, in my opinion, emotionally manipulative and prevents any serious discussion on the ethics of piracy.
Even the word piracy is a bit suspicious to me; original pirates robbed ships in international waters and were considered enemies of mankind, so calling a much lesser act piracy sounds very manipulative… I wonder where the word piracy was first used to describe copyright violations, can’t seem to find anything about it.
Piracy was used as far back as the 1700s to refer to illegal copies of books or unauthorized publishing outside of publishing monopolies. In general, I get the feel of breaking monopolies, turning to less savory methods to get what is owed, and liberating goods from the hands of wealthy hoarders.
For a while, the U.S. publishing industry was based on pirating British books, many of which were previously pirated from France. The only significant difference between the usages is the freeing of information vs keeping goods for oneself.
The theft is monetary and the creator and distributor of what’s being pirated are the victims, it’s not theft in the sense that you’re taking something from someone and they don’t have access to it anymore, they can still sell copies, by not paying for it what you’re stealing is the money that should have been transferred to them.
What I’m saying is that this isn’t theft, I’m not saying there is no harm in piracy, but there is a clear difference. When you steal something from a store, they would need to acquire the merchandise again to restock, as well as being denied the money that item would have otherwise be sold for.
I’m not saying piracy is victimless, or that it is ethical, but it’s clearly a different level of crime, so it should not be called theft.
Theft is not monetary because you didn’t take money away from the creator, hence there’s no “theft” in strict meaning of the word. It’s like saying you stole money from the store because you didn’t pay for the apple. You stole the apple, but not the money. Except in digital world, store would be able to duplicate the apple infinite amount of times, so intellectual property is not missing on the author’s part, you just violated the law because you used it without compensation.
I understand the angle you are coming from, you are seeing it as potential income you have now prevented the creator from earning and phrasing it as theft.
Also, arguing about all of this is pointless, especially online. That’s why lawyer is a life calling and not something anyone can just do as a hobby. Written law is always different from interpreted law and lawyers will try to twist and wiggle around meanings of words as much as possible, which is also the reason why agreements and contracts are written in such a way.
It’s important never to forget who sets the terms of commerce, wages, and employment.
All the peasants can do is game the terms they set. And the owner class that sets those rigged terms, and their doting class traitor sycophants, rage against even that.
“you you you… You’re just supposed to eat cat food in the dark crying if you can’t afford to enjoy life, while we laugh about your subsistence at the country club! No fair!”
Now… Wait.
Is the argument here that something must be owned to be stolen? I don’t think ownership is contested, just who is the owner. Or is the argument that pirating also isn’t owning… Or… What? Just tit for tat and it looks like the thoughts should be related somehow? I’m all for sailing the high seas and for right to repair / software ownership, but the two concepts are independent as far as I can see.
Idk, if I’m going to try to reproduce this mental gymnastics I should really stretch first: I don’t want to pull something and end up a sovcit.
This saying / idea sprang out of folks losing content they “bought” via online platforms.
Basically the letter from Sony(?) Said that due to licensing rights content was going to be removed from their servers… and that the items you bought were no longer available.
So… essentially nothing on a digital platform is ever purchased . It’s just leased until the platform owners decide to alter the deal. And such, if you can’t actually buy it… Are you actually pirating it?
Licensed, specifically a unilaterally revocable and non transferable licence to view personally. Leasing implies recurring payments, and some areas allow lease assignments and other consumer protections that aren’t afforded to licensing.
Yes, you are actually pirating it lol.
Removal/revocation without violation of terms of service is bogus, but you enjoy a product without contributing a share of the cost to develop or keep developing. Getting gouged is absolutely aggravating and consumers are being taken advantage of, but we all have the option of not buying.
I can also see reasonable situations for removing content, but not “just because” and certainly not indefinitely for everyone.
Idk man… I feel like if I pay ~$40 for a digital item… I should have the same rights with it as the physical copy.
If a digital market place sells me the item… I should be able to return to that market place and redownload it.
Basically once they sell it… they are obligated to host the files.
Or as an alternative … I get 1 download of a drm free product. And everything after that is rebuy.
This sell it for $40 and then it’s gone off your game system or out of your account I think is shit business practice.
Streaming services can do what they want with their content… because you’re paying x money a month to access it… that’s the assumed behavior. Digital products advertised as “buy it on digital” should behave as items purchased and owned by the end user.
Maybe that’s just me being pro consumer…
They just don’t want to consider that it’s possible to steal from the people who made the game even if paying for it doesn’t guarantee you’ll own it forever.
The copyright troll known as “publisher” just will pocket all money you think you paid to people who made the game.
Option one: pay for game, some money goes to publisher, some goes to creators
Option two: pirate game, no money goes to anyone
Which one helps the creators?
So I hope you check beforehand if that’s actually the case for the specific product you pirate. What I am seeing is that people just pirate everything because they do not respect the creators. From digital art, to indie works in movies, games and music. People pirate because they have the deeply capitalist mindset that if you can pay less (or nothing) for something you should. Even if that means the person that put in the labour and skills has less because of your behaviour.
A lot of games for example you can buy on GoG, and archive the installation file. That is probably the closest you can come when it’s about owning closed source software. Pirating games that are buyable on GoG is simply stealing money from the creators for no other reason than being greedy and cheap.
Then read the EULA and don’t purchase if it mentions the platform can revoke the access to your account.
Bad news! You’re stuck playing console games that have physical copies!
Agreed if you have enough financial stability to do so.
Digital Piracy is always right when you are poor when a sale to acces a copy isn’t possible no one loses anything from acquiring it for free and if anyone deserves free game and movie entertainment to distract them from perpetual hardship its the poor.
The idea is that people buy a cd but record companies and some trolls want to make you believe you dont own whatever is on it just a license which is mental gymnastics. You are right.
Are you saying buying a song and buying the rights to a song are the same? That would be a pretty smooth brain statement.
If you are saying that your personal and non-commercial use is just a license in that it is in any way revokable after purchase, then yes I agree with you.
You can keep your derogatory language to yourself.
I‘m saying if you buy a song, movie, art piece It is yours to do with as you please, forever.
Thats what buying means.
Digital products don’t cost anything to produce many copies of for sale. That’s why they can have many deep discounts through the year.
“Piracy” word is unfitting actually but it’s overused by distributors. “Ownership” is unfitting too, but it comes to mind by default when we talk about paying. You either receive a product that you can use indefinitely or a service that you can use indefinitely. That’s about it.
Problem though, is that products almost consistently aren’t delivering on quality expectations as of lately. Or they contain some artificial restrictions/defects that impact the product value in end users’ eyes. Or they can randomly stop working at all. The list can go on.
In the end, it’s not that pirates don’t want to pay for stuff. It’s that they are not allowed to pay as little as they deem adequate for the quality of the product they get.
The ultimate reason behind everything is people’s wish to be able to use stuff they paid for. Indefinitely where possible. And because the product is good enough most of the times.
Piracy was never stealing, because potential purchase can’t be stolen since it’s not happened yet, and any pirate using a product without paying for it can be equal to that potential purchase. The new catchphrase is just a convenient way to remind distributors that they need to provide on value and quality and stop blaming someone for their failure to meet their financial goals.
Some of what you say is true but I still don’t think there’s any A implies B. Quality does seem to be down, prices and DLC are up, and some older content just isn’t available for purchase at all.
Some of this is bogus though. It doesn’t cost any money to make a digital copy, but it costs a LOT of money to make the original. This is like R&D/T&E cost for any manufactured product, so to call it “free” is a little disingenuous. I also agree I agree I don’t want to pay full price, but the “potential purchase” is horseshit. If you walk into a department store and pick up a shirt (even if stock is infinite) because you want it but don’t think it’s cheap enough, that’s theft. Sure you can come back when it’s on sale and buy it, but a purchase/payment is transactional: if you don’t uphold your end, that’s not a transaction. Last, while some of us DO just want a way to pay and own in a legit way, you can look at replies to the last comment and find a 1 in 5 example of “I’m never paying, I want it for free” which jacks the prices for the rest of us even if we are just paying a fair share of up front cost.
Your mistake is trying to explain everything with physical analogies. It straight up won’t work properly.
but it costs a LOT of money to make the original.
Yes and so what? Should there be a link between those costs and the amount of copies sold? I see regional prices increased by as much as 500% sometimes. For titles that have been around for many years too.
It’s just simple to assume that those initial costs will be recouped eventually, so long as the product is good enough. Regardless of piracy. I think it’s also adequate to assume that people must be okay with paying the asking price for what they get, and that it will not make the business less successful, if the product is good enough. If it’s not good enough then it shouldn’t sell much in the first place, and it may be impossible to recoup costs.
This is like R&D/T&E cost for any manufactured product, so to call it “free” is a little disingenuous.
Fine, so let that small (albeit not free) cost of copying one digital copy slip from the pocket of the company. This is where pirates get it. They then create their own supply chain with their own R&D/T&E/whatever costs that are completely disconnected from the company and therefore shouldn’t be a concern.
the “potential purchase” is horseshit
When pirates who weren’t going to purchase a game try it for free and decide they actually want to support the developer or recommend it to a friend, this is a sale that wouldn’t be possible without piracy. Not exactly horseshit.
If you walk into a department store and pick up a shirt (even if stock is infinite) because you want it but don’t think it’s cheap enough, that’s theft.
Exactly because the stock is infinite no one would ask you to be responsible for what you’ve done. That t-shirt is probably cool and more people would want it when they see it on you. But really it just can’t have infinite stock and a price at the same time.
if you don’t uphold your end, that’s not a transaction.
Why even care what transaction is? In the end, some potential sales convert into real sales and that’s all that matters. Digital products can have demos and trials - there is no need for the nature of distribution to be “transactional”.
“I’m never paying, I want it for free” which jacks the prices for the rest of us
Missing the logical link here. But anyway, those people should be outside of the target audience. Yet still there are ways how they can help generate potential sales. By wearing a t-shirt they got for free from some illegal store, you know.
“I’m never paying, I want it for free” which jacks the prices for the rest of us
It doesn’t. Those people are not a loss- they would not have bought even if piracy was impossible/unavailable, they would just do without. Companies claiming they have to raise prices to compensate for people who won’t buy their crap is a lie, and you are a fool to believe it.
It’s because people do not want to pay creatives because you can’t physically touch stuff creatives produce.
I take a rock from the moon, nobody owns the rock nor the moon. I don’t think I’m stealing it then. I’m just taking it.
So yes, something needs to be owned in order to be able to actually steal it.
The difference being that you not buying the moon rock doesn’t affect a person that worked to produce that rock (because there isn’t one) whereas pirating a copy of a game because you decide you don’t want to pay money for it because you fear you might not be able to play it permanently, that’s work theft, you’re profiting off the work of a person/team by enjoying the product they made to sell without compensating them.
I’m sure you wouldn’t appreciate it if your boss came up with a similar way to justify not paying you for the work you do and he told you “Oh no, I’m not stealing anything!”
That’s where I’m at. Whether or not a product is digital or freely reproducible is irrelevant, because rights to distribute ultimately belong to whoever wrote it. Their terms. Violating those terms to obtain a copy, again whether legitimately following those terms would give you full access to a copy or a license to use, is still theft. It’s easier to justify theft when the impact on the victim is so small, but even if it was zero, that doesn’t make it not theft. I’ll say it again, those are justifications, not disqualifiers.
Not that I’m some bootlicker either, I’ve got a jellyfin setup and you can guess where I got those movies. The difference is I’m not gaslighting myself into thinking that there’s anything legitimate about it. I fucking stole them dude (edit, and I don’t have a shred of guilt either). It’s just a stupid catchphrase, with logic comparable to “If guns are outlawed, only outlaws will have guns”
They already have. Wage theft is by far the largest form of theft in the US, and they certainly try to claim that it is legal.