Switch going to be conservative, meanwhile the deck clones are going all out. Wonder how those will run switch 2 emulators.
Kind of tangential, but can you do local multiplayer when emulating the switch on a steam deck. Like can you have a 4 player Mario kart game?
It probably won’t work to do local multiplayer with multiple consoles easily.
I regularly emulate Switch games on my RoG Ally Z1E, and it pulls it off so fucking well, I haven’t touched my Switch since I got the thing (it easily runs every title I’ve thrown at it at 60fps+higher res, plus I have the ability to mod games if I need to.)
I can’t imagine it’ll be too difficult for them to emulate Switch 2 games, assuming Nintendo don’t catch on to emulation developers too early.
Wonder how those will run switch 2 emulators.
Well, considering Nintendo is on a war path and legally threatening emulator devs, I doubt anyone will even attempt a Switch 2 emulator.
Would be hard going after devs that don’t blatantly make money off it like Yuzu did. Would also be pretty hard going after anonymous devs not using US based version control or just private. Lot of countries don’t care about DMCA either. Yuzu was just very stupid but Nintendo in the worst case isn’t all powerful either.
You underestimate how masochistic Nintendo fans are.
They will be working, Ninjas be damned.
Yuzu is still going. Shit got forked thousands of times the whole week leading up to the takedown. If the Nintendorks think that shit is dead, they have missed the entire point of open source.
Interesting, so in between lawsuits and takedowns they still do game related stuff from time to time huh?
One thing is certain,
due to all those lawsuits and takedowns,
I won’t be buying into their next console,
they won’t get a single dime from me anymore.
What have they done recently that made you decide not to buy from them, that they haven’t already been doing for 30+ years to begin with? Nintendo’s lawsuits against emulator devs aren’t a new phenomenon; they’ve been shutting down emulator/ROM projects since the 90s.
They might have been doing it for longer then I’ve been aware of.
But this is a (small) list of things that caught my attention and made me despise them:
- Garry’s Mod takedowns
- Yuzu + Citra takedowns
- Relic Castle takedown
- Palworld Mod takedowns
- BOTW Mod takedowns
- PointCrow DMCAs
- Gary Bowser’s life ruined
Wow, modern technology has really progressed, can’t wait to play tears of the kingdom still at 30 fps
Last time they tried a slight upgrade to not rock the boat and maintain backward compatibility was the WiiU.
That was the Wii actually. It being a slightly up clocked Gamecube. The WiiU was a massive hardware upgrade from the Wii at the time. The WiiU just had a host of other problems.
The Wii: Two GameCube glued together with funky remote controllers
The Wii U: Two Wii glued together with a funky remote controller… With a screen!
You can play GameCube games on the Wii U via USB by hacking the Wii part of the console, Nintendo just had a little bit more work to do to make it natively compatible…
Nah, the Wii wasn’t even two GC glued together. It was really just an overlocked GC. When you play GC games on Wii, the hardware clocks down and the Wii becomes a gamecube.
The reason why the Wii U can do that as well, is because in adition to it’s own hardware, all the necessary Wii hardware is also on board. It’s less a Wii mode than a built in Wii.
Eh yes but they really rocked the boat with the Wii going to motion wands and those Wii characters.
The article is “Conservative Hardware Evolution”. Emphasis mine. The Switch2 will also be a conservative hardware evolution, exactly like the Wii. The Wii’s hardware was extremely conservative, already ancient upon release. Rocked 0 boats.
Probably why they’re going after the emulators. Sounds like this thing is still well within reach of emulation, probably in the first couple of months of release.
I think up until the 3DS, console hardware was still somewhat specialised, to the point where you can’t 100% accurately emulate old cobsoles. But at the level we currently are, consoles a little more than all-purpose computers. Emulating then is only down to having enough computational power.
A lot of old consoles are actually based on standard CPUs for the most part. Look at the history of the 6502 for example. Emulating the hardware can be done if time is taken to reverse engineer all the layers into an emulator.
Part of the issue, to me, can be if all the work is done and then copyright disputes arise- all work has to be removed from the public.
At this point you can write the circuitry in SPICE and the chips in Verilog and simulate the whole old console clock by clock down to the transistor level and still get a playable game out of it
Of course this is only viable until say… before the 3D era or so