85 points

Switch going to be conservative, meanwhile the deck clones are going all out. Wonder how those will run switch 2 emulators.

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21 points

Kind of tangential, but can you do local multiplayer when emulating the switch on a steam deck. Like can you have a 4 player Mario kart game?

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17 points

Sure. Just need to use some external controllers obviously.

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2 points

It probably won’t work to do local multiplayer with multiple consoles easily.

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5 points

I don’t see why you couldn’t. Just connect multiple controllers and configure accordingly.

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18 points
*

I regularly emulate Switch games on my RoG Ally Z1E, and it pulls it off so fucking well, I haven’t touched my Switch since I got the thing (it easily runs every title I’ve thrown at it at 60fps+higher res, plus I have the ability to mod games if I need to.)

I can’t imagine it’ll be too difficult for them to emulate Switch 2 games, assuming Nintendo don’t catch on to emulation developers too early.

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4 points

They will probably use some version of DLSS that’s hard to emulate.

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10 points

Emulators will just run at higher resolutions instead of blurry upscaling anyway.

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5 points

Then we just disable it, and run the DLSS natively.

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1 point

If it’s possible, it might be some proprietary version that games can’t run without.

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2 points

Honestly I’ll “take” a low power switch 2 with the expectation of eventually emulating it with enhancements.

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-15 points

Wonder how those will run switch 2 emulators.

Well, considering Nintendo is on a war path and legally threatening emulator devs, I doubt anyone will even attempt a Switch 2 emulator.

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41 points

I’d put everything I own and my literal life betting someone will make one. It’s happened for literally everything else, the switch 2 won’t be different.

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17 points
*

Would be hard going after devs that don’t blatantly make money off it like Yuzu did. Would also be pretty hard going after anonymous devs not using US based version control or just private. Lot of countries don’t care about DMCA either. Yuzu was just very stupid but Nintendo in the worst case isn’t all powerful either.

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6 points

Cemu doesn’t seem to have a problem with profitability. The litigation was about circumvention of encryption and blatant piracy advocation.

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11 points

You underestimate how masochistic Nintendo fans are.

They will be working, Ninjas be damned.

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8 points
*

Yuzu is still going. Shit got forked thousands of times the whole week leading up to the takedown. If the Nintendorks think that shit is dead, they have missed the entire point of open source.

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64 points

Interesting, so in between lawsuits and takedowns they still do game related stuff from time to time huh?

One thing is certain,
due to all those lawsuits and takedowns,
I won’t be buying into their next console,
they won’t get a single dime from me anymore.

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13 points

But who will buy their $70 Wii U/Wii ports? :p

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12 points

What have they done recently that made you decide not to buy from them, that they haven’t already been doing for 30+ years to begin with? Nintendo’s lawsuits against emulator devs aren’t a new phenomenon; they’ve been shutting down emulator/ROM projects since the 90s.

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34 points

They might have been doing it for longer then I’ve been aware of.

But this is a (small) list of things that caught my attention and made me despise them:

  • Garry’s Mod takedowns
  • Yuzu + Citra takedowns
  • Relic Castle takedown
  • Palworld Mod takedowns
  • BOTW Mod takedowns
  • PointCrow DMCAs
  • Gary Bowser’s life ruined
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10 points

Nintendo consoles are great for piracy if that’s your bag

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47 points

Wow, modern technology has really progressed, can’t wait to play tears of the kingdom still at 30 fps

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23 points

You can already play it comfortably in 60 fps, but not on Nintendo hardware.

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41 points

Last time they tried a slight upgrade to not rock the boat and maintain backward compatibility was the WiiU.

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55 points

That was the Wii actually. It being a slightly up clocked Gamecube. The WiiU was a massive hardware upgrade from the Wii at the time. The WiiU just had a host of other problems.

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19 points
*

The Wii: Two GameCube glued together with funky remote controllers

The Wii U: Two Wii glued together with a funky remote controller… With a screen!

You can play GameCube games on the Wii U via USB by hacking the Wii part of the console, Nintendo just had a little bit more work to do to make it natively compatible…

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22 points

Nah, the Wii wasn’t even two GC glued together. It was really just an overlocked GC. When you play GC games on Wii, the hardware clocks down and the Wii becomes a gamecube.

The reason why the Wii U can do that as well, is because in adition to it’s own hardware, all the necessary Wii hardware is also on board. It’s less a Wii mode than a built in Wii.

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8 points
*

Eh yes but they really rocked the boat with the Wii going to motion wands and those Wii characters.

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-3 points

The article is “Conservative Hardware Evolution”. Emphasis mine. The Switch2 will also be a conservative hardware evolution, exactly like the Wii. The Wii’s hardware was extremely conservative, already ancient upon release. Rocked 0 boats.

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6 points

The WiiU was one of my favourite consoles.

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32 points

Probably why they’re going after the emulators. Sounds like this thing is still well within reach of emulation, probably in the first couple of months of release.

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17 points

I think up until the 3DS, console hardware was still somewhat specialised, to the point where you can’t 100% accurately emulate old cobsoles. But at the level we currently are, consoles a little more than all-purpose computers. Emulating then is only down to having enough computational power.

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11 points

A lot of old consoles are actually based on standard CPUs for the most part. Look at the history of the 6502 for example. Emulating the hardware can be done if time is taken to reverse engineer all the layers into an emulator.

Part of the issue, to me, can be if all the work is done and then copyright disputes arise- all work has to be removed from the public.

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1 point

At this point you can write the circuitry in SPICE and the chips in Verilog and simulate the whole old console clock by clock down to the transistor level and still get a playable game out of it

Of course this is only viable until say… before the 3D era or so

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1 point

If you go old enough, the problem often falls in the imperfections of the tech. When you simulate the whole console perfectly, you are idealizing a system that was far from perfect, and you might miss real features that depended on that.

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1 point

This gets done with FPGA systems like the MiSTer and there are N64 and PSX Cores for the MiSTer, a Saturn Core is in development.

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