514 points
*

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

Due to unchecked neoliberal capitalism, big companies like Sony already cover so much of the developed markets, that they have no way to naturally grow more. So they are forced to squeeze more out of what they already have, as stagnation is not accepted in this hellish system.

The line must go up, whatever the cost!

Edit: damn, Sony actually listened

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164 points

The line must go up, whatever the cost!

Including lying, controlling narratives, committing outright fraud, controlling the fate of companies through “consultants”, changing the definition of Recession, killing of whistleblowers, killing of journalists who help whistleblowers, to name just a very short few.

This system blows, how many millenia does it fucking take to figure that out?

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138 points

“It is difficult to get a man to understand something when his salary depends on his not understanding it.”

-Upton Sinclair

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53 points
*

Jurgis recollected how, when he had first come to Packingtown, he had stood and watched the hog-killing, and thought how cruel and savage it was, and come away congratulating himself that he was not a hog; now his new acquaintance showed him that a hog was just what he had been-one of the packers’ hogs. What they wanted from a hog was all the profits that could be got out of him; and that was what they wanted from the workingman, and also that was what they wanted from the public. What the hog thought of it, and what he suffered, were not considered; and no more was it with labor, and no more with the purchaser of meat. That was true everywhere in the world, but it was especially true in Packingtown; there seemed to be something about the work of slaughtering that tended to ruthlessness and ferocity-it was literally the fact that in the methods of the packers a hundred human lives did not balance a penny of profit.

  • Upton Sinclair

I read The Jungle a few months ago and its aged so depressingly well. Nothing has changed, it was obvious what was happening long ago, but we’ve done nothing but watch it get worse.

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1 point

I’m afraid “this system” has existed since humans learned to lie and commit fraud, and it’s not called capitalism.

But there are some laws which these things follow - the more horizontal and decentralized everything is, the less such rot.

The political ideology is called distributivism and unfortunately associated with Catholicism, but it’s the sanest I’ve encountered.

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2 points

Capitalism is the current name for the problem.

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117 points

The lesson we learn here is that you don’t take money from the mob.

Don’t go public with youre company.

Don’t get involved with the devil.

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91 points

Said this in another thread :

First off - yes Sony is in the wrong.

Second - Helldivers ain’t Flappy Bird. Making an online multiplayer game that needs the ability to do reliable matchmaking across multiple platforms with hundreds of thousands of players out there needs MASSIVE network and infrastructure support…

So you may say “don’t take money from the mob,” but this is more a situation of where if they HADN’T taken Sony’s support, they likely wouldn’t have been able to have the resources to have done all that themselves which could have made the difference between their great success and failure.

Remember that the first helldivers game was also a Sony published title where everything worked out fine for everyone then… but mostly because it wasn’t near as big a success story and making headlines but was instead a far more niche title lost mostly in the noise of smaller dev Sony titles.

I’m sure arrowhead has learned its lesson now and it will likely able probably to flex its muscles in the future thanks to its success financially - as I’m sure lots of publishers will be now coming at them with much more lucrative and favorable contract deals going forward, but they probably would not have been able to do what they wanted to do at the scale that they have been able to had Sony not been there to help provide that initial capital and infrastructure support.

This is Sony’s fault fully. The guys at Arrowhead are just wanting to have the means to make good games. They needed the resources to launch successfully and pretending it would have been feasible otherwise without said resources is sadly… naive.

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6 points

What does it matter if the game “launches successfully” if it doesn’t sustain itself? They knew theyd likely lose their players but they were hoping theyd be special - this game is not successful in the end.

Your entire argument boils down to: they wouldn’t have been able to cheat us into thinking this was a good game without sony. If theyre going to take my money and kill the game anyway, it would have been better to not make it at all. That’s what thousands of indie devs have to contend with every day.

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2 points

I agree with you that they most likely needed the money to do what they wanted to do at that scale.

But I think my point still stands. Because it is a deal with the devil in the most literal sense that is possible. You get to your goal faster, easier or at all but in the end you have to ask yourself if the price you paid for that was worth it when the devil comes collecting. That is the moral of the fictional Storys, isn’t it?

But to add to this. I think we, as consumers, aren’t completely innocent either. Buying only the best looking, 1000 hours, other buzzword games. This undeniably sends a message to indie devs which can lead to people making self harming decisions.

One could argue that we got groomed to want that. And I do. All those blockbuster-games that were made under gruesome conditions are unsustainable. But we didn’t knew that. We thought that they were the new normal.

But now we know better. This is just normal if you walk over corpses to get to your goal. And if we want developers that value our time and mental health, then we should value developers time and mental health in return.

Which means showing them that we will buy games that are not those 10 million dollar productions. And that we will measure the quality of the game compared to the resources that went into that particular game and not compared to a game that had an unholy amount of resources to burn through.

In the end we need to find a way to cut out all the rich people who came into the gaming industry as it broke into mainstream, who are throwing their weight/money around and bully everybody into submission.

And that needs strength of character. It means not buying the new shiny thing that we have seen an add for the hundredth time today, no matter how much we want that. It means not taking that deal which will make that problem go away quicker.

If gaming has taught us anything, it is how to prevail against overwhelming forces. That it takes compassion, companionship, a bit of anger and sacrifices.

If we haven’t learned that, why the fuck are we even playing.

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-32 points

Or make a game that doesn’t rely on those resources. I was considering getting this game when I got a system that could handle it. I’m gonna stick to my single player indie stuff.

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6 points

So many threads about Hello Games (No Man’s Sky) and other Sony backed titles being “victims”. They knew what they were doing,

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3 points

Highly recommend the Internet Historian video about no man’s sky.

Also that game is really awesome now

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-3 points

If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.

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12 points
*

When you own something and someone comes to offer you money to buy it, you have this thing called “No” you can say, and then they don’t buy it. It’s a pretty neat hack. I learned it from Gaben.

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16 points

The most depressing thing I’ve seen related to this topic. A small team that worked incredibly hard were lucky enough to achieve the impossible, and now they watch without any control as it is taken from them, for no other reason than greed.

KSP’s original team must feel the same way

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5 points
*

You were right though. And it’s only because we were all so furious about what they were doing and raised such a fuss about it that they decided to renege on that.

https://twitter.com/PlayStation/status/1787331667616829929

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5 points

There are a lot of console exclusives that I like. I think an argument can be made that companies like Sony and Microsoft can add funding and support to make games better, sacrificing profits for console value.

With Xbox failing for another console, putting out half-baked products, and buying IPs instead of creating new ones, I’m worried that Sony will just start maximizing profits.

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19 points

Sony brought out a console that was almost impossible to buy and has no games. Now they try to inflate their numbers by forcing people to make psn accounts. Fuck them. Not that i ever planned to buy a playstation, but i make sure to stay away from everything sony related

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0 points
*

I mean it’s entirely possible this was for crossplay or cross save … I doubt this is about the number of accounts created in a given year.

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-13 points

The devs that made Helldivers MUST have been aware of Sony’s mandatory PSN policy. This is just a sob story and throwing Sony under the bus at this point.

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48 points

This would have been less of an issue if it remained enforced from the start. Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy. People could also easily refund if they didn’t agree. Now its too late.

For a lot of people it now looks as: now that the game is a success we want to collect everybody their data as well so we can make even more money.

Tbh, other games just require a 3rd party account without linking them explicitly. This requires an actual link which ( likely ) gives them access to a lot of your steam information which you’d rather NOT give to a corp that doesn’t seem capable at guarding people their data.

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4 points

People can still get a refund. It just has to be manually reviewed and deemed justified instead of just being okayed by the automated system.

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1 point
*

Re-enforcing it after demonstrating it clearly works without makes it look scummy and greedy.

Day 1 policy was that PSN linking was mandatory. Arrowhead execs knew this. Players who bought the game in non-PSN countries should have gotten a pop-up banner saying as much instead of the payment screen.

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6 points

Sony bailed them out when their servers went down in February by sending engineers to assist. It makes sense that Sony wants a favor in return.

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1 point
*

Sounds like a mobster kind of favor. If that is true, then it sounds like Sony took advantage of Arrowhead weakness.

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4 points
*

Why do you care that a company as scummy as Sony is getting thrown under the bus? Outside of this fiasco Helldivers was a pretty great game. If throwing Sony under the bus gets this decision reversed literally EVERYONE wins, and honestly, as the Publisher, thats probably one of the things that comes with the title, taking the heat for shitty ass decisions that could otherwise tank a game

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0 points

My argument here is that Arrowhead is not some great dev that is helpless.

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1 point

I didn’t think that’s necessarily true. They were contracted to make the game by Sony and when they started probably had no idea it would even be sold on PC.

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124 points

Sony just did a Unity here. How the hell can you ruin such a beloved game in a single cheer stupid move, for the purpose of just gathering data. It’s beyond me.

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132 points
*

I feel like Sony did a Sony here.

I’m old enough to remember when Sony shipped 22 million malware infested CDs because they were worried about Napster.

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34 points

Also earlier this year they stole purchased content from millions of their customers

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11 points

Also they bait and switched everyone with the advertising for the last of us pt 2.

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6 points

Not just any old malware, but insecure rootkits that allowed ANYONE to have total control over the system with their own malware above the OS-level with no way to even know the malware was there.

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1 point

Did that actually break computers? I remember hearing about it at the time but I also don’t remember having a problem. I didn’t think I took any real precautions either, I just carried on as per and nothing ever happened.

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3 points
*

the starforce driver sometimes prevented some exotic cd drives from working or caused bsods while playing audio cds, but the cases were relatively rare

nvm i didn’t realize they were talking about a different kind of drm

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65 points
*

Sony being scumbags? Who saw that coming? They definitely don’t have that reputation…

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1 point

Saving this comment on my Memory Stick Pro Duo

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59 points

It’s not fair the developers take the heat for this. We should learn to find the right people to complain to.

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128 points

That’s why Spitz said to be angry in the Steam reviews instead of their Discord. People mistakenly took it as a dismissive whine, but that was actually a very important comment that I feel many people overlooked. Sony ain’t gonna do anything differently unless there is actual, tangible damage to their brand. That damage doesn’t come from chat rooms, that comes from storefront reviews.

Keep the bad reviews coming if you want any hope of Sony relenting.

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66 points

Doing a pretty good job so far

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5 points

lmao rekt

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41 points

I really hope Steam doesn’t consider this “review bombing” and take down such reviews. The response is entirely justified.

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52 points

Good guy Valve appears to be quietly figuring out refunds for folks, even though almost all are above the hours played limit

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-65 points

Every single one of those reviews missed multiple warnings about the required account linking.

They are false reviews by definition, the store had the requirements listed, and there was a splash screen you had to accept when loading the game.

Every single one of those reviews is someone who made an uneducated purchase, they shouldn’t be defended for their willful ignorance.

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10 points
*

This isn’t about Sony “relenting”, Arrowhead needs Sony’s PSN support network to deal with support tickets: it’s the whole reason Arrowhead signed up with a publisher instead of self publishing and developing an international workforce of support agents. I hate Sony as much as the next person but let’s be honest, Arrowhead needs Sony and PSN, and it makes sense given they want to spend their time making games rather than getting into being a publisher and help desk.

Ultimately, Arrowhead should have made it a day one requirement and delisted the game on Steam for every country that lacks PSN support. Instead Arrowhead and Sony decided to let it ride and enjoy the sales and accompanying popularity.

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7 points

And now because of that the PSN requirement is a poison pill. If that was a requirement from the get go, I likely would have reluctantly agreed to it. It now being retroactively enforced means if Sony doesnt relent, I and likely a lot of others will abandon the game and do what we can to get a refund, which will end up costing them a lot of money

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4 points

Yeah as if they had no idea what’s going on. They just thought they get away because they played the “cool” developers as long as they could

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-5 points

If the high-ups at Arrowhead knew and made that decision anyway, it’s squarely on them, full stop.

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19 points

Generally publishers handle storefront and distribution

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1 point

Sure, but if I put myself in their shoes, what better options did they have?

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7 points

Communicate better? Not sell the game in markets where it wouldn’t work. The limitation was something from the get go.

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6 points

Push their scummy politics at launch so people know what they get into or not.

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5 points

Easy: Don’t be a greedy asshole and don’t sell in regions with no PSN support.

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-8 points

It was a bit frightening for me to see how quickly the mob turned on AH during this fiasco and just how much vitriol and propaganda has been generated on the subreddit like this is any other ingame operation with the associated shitposting… except this time it could very well shape the futures of real people and fate of the company for years to come.

Unfortunately this is the only way to accomplish anything. If there wasn’t an outcry like this both AH and sony would just ignore any criticism and move on until it gets buried and forgotten. It’s a world of extremes and the scales could have easily tipped into the other side, with people rightfully complaining about these shitty practices but getting ridiculed for complaining about just another account or sth.

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11 points

And that second option already happened with this exact game when people expressed concern over the DRM, which is designed like a rootkit, giving it essentially full control/access to your system while it’s running.

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55 points
17 points

This is good, but I think there needs to be some regulations. Companies keep introducing all sorts of anti-consumer practices to fuck over users (not only in gaming land). Now it got (for the time being) reverted, but the trust has (again) been broken.

Consumers (should) buy something based on what has been presented at the point of time. If that changes in the future with negative effects for consumers, than this should get investigated and ultimately penalized. Companies have become too big and too powerful, which can lead to shit like this

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11 points

This. I’ll forever be mad at Rockstar for removing songs from their games, because their licenses expired. But it’s cheaper to just “update” the game so they can continue selling it without the songs, instead of renewing contracts. Oh, you bought the game before that? Too bad, update to continue playing

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1 point

I’ve heard that this happened with Scrubs (and possibly other TV shows) leading to the original box set of DVDs having different songs playing in the background than the streaming versions.

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6 points

Yay ! I don’t know what happened honestly other than drama suddenly everywhere, but I am glad its all over.

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9 points

Long story short: Sony decided (after sales!) to make it impossible for players to get into their already purchased copy of Helldivers 2 without a PlayStation Network account. Originally, players could just use their Steam accounts.

The problem, aside from bloating and privacy concerns, is that there are many regions in which PlayStation Network isn’t even available, meaning hundreds of thousands of gamers would just be locked out of the game they bought.

Now, after immense pressure (players immediately dumped game reviews into oblivion, and bombarded the developers, forcing them to renegotiate with Sony) it was decided not to make PlayStation Network linking mandatory.

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2 points

I was on Steam, but never got the message honestly. Maybe my account was already linked.

would just be locked out of the game they bought.

Well I am gla the got the bullet out of their foot.

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