Damn, it’s down 45% over the last year as well. They seem to have released a few flops recently; and their notable IPs kinda just aren’t exciting anymore.
It doesn’t help that they have said a lot of just straight up anti-consumer stuff in the last year.
They shut off the Crew 2 and even planned on deleting the game from people’s libraries. They’ve added micro transactions to (I think) every single Ubisoft game in the last decade. They were pro NFTs and wanted it rolled out to games. Their Ubisoft launcher. Toxic and sexist environment.
Every few years, they make a better Assassins Creed or Far Cry that moves the open-world genre forward. But that’s the only positive thing I can say.
Really enjoyed Farcry 5 but Farcry 6 was ok gameplay wise but the story was really underwhelming especially with the amazing talent they got in Giancarlo Esposito.
The real problem with Ubisoft games is that they are all 95% reskins. If you’ve played one farcry game you’ve played most of every farcry game, same with assassins creed, etc.
Now those games often end up having relatively fun mechanics so when another farcry comes out I’ll still play it because it’s a fun game to me.
I do wonder how much they are just hitting a saturation point where the same couple games reskinned over and over are just underwhelming
Wait till Assassin’s Creed Shadows flops miserably. Ubisoft is a couple of € billions in debt.
I only hope they release Anno 117 and new HoM&M before they fail completely.
Shadows is them getting desperate. That game had been requested and expected since the ezio storyline when they came for him. Instead they released a side scroller and didn’t think twice about it. Now they’re struggling immensely and are trying to recover. I really want it to flop to hopefully drive a nail in the coffin.
Wow, if I ignored everything that was posted outside of Lemmy, I would have thought this was a great game that everyone should be buying.
Good thing I knew this would flop. Its especially funny considering Outlaws’ marketing campaign was Ubisoft most expensive marketing campaign ever.
I bought it on PS5 and I’m having fun playing it. Sure, it doesn’t do anything new, the gameplay is very familiar and the enemy AI is dumb as rocks, but you get to play in the Star Wars universe, the locations look great and the story so far seems decent enough (although I’m not that far into the game yet).
Not every meal needs to be a 3 Michelin star gourmet affair, sometimes having a Big Mac with fries is perfectly fine.
This is a $70 game with a ‘season pass’ and the ultimate edition is $130. That’s hardly big mac price.
For me it was €79 (gotta love that VAT).
Still, considering the hours of entertainment I’ll get out of it, the price-per-hour feels reasonable to me compared to other forms of entertainment.
Not every meal meeds to be a 3 Michelin star gourmet affair, sometimes having a Big Mac with fries is perfectly fine.
I don’t think you really understand what you’re saying because this is an even bigger insult to Outlaws than anything I have ever said about the game.
Imagine a food served by a restaurant claiming to have 4 Michelin stars (Outlaws is a AAAA game -made up thing just like 4 Michelin stars- afterall) being compared to a Big Mac. That’s hilarious.
The sad part is that it’s a fun game. The company rep and horrible pricing structure set them up for failure. Release this on steam for $60 and I think it would do great. It doesn’t have all the Ubisoft BS like tons of micro transactions or a million map icons. It was a really good direction shift that they just wouldn’t let succeed.
Not releasing your new game on the largest game market in the world is a bold choice as well.
I think that’s kind of a shame.
I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.
I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.
Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.
I hurts me how bad SW:O did for that very reason. There’s no XP, there’s no tower in each zone to unlock or whatever. It’s a really good game IMO with a few issues.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
Phoenix rising was a pretty good ancient Greek BOTW experience. Best game they put out in 2020. Better thrash Valhalla or WD Legion
I thought it was fine but it could have been great had it understood why people actually liked BOTW. The idea that you can just highlight every object in a 1km radius around you completely kills exploration, you’re incentivized to just go from map marker to map marker instead of actually exploring the world.
The new Prince of Persia roguelike is pretty good, although I’ve hit a wall recently and am too stubborn to look up a walkthrough. Lots of fun otherwise, though.