Inspired by true events from this morning

176 points

For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

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80 points

Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

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38 points

Does the balance at least accumulate until you do hit the threshold, or is the money just gone?

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57 points

It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

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3 points

It accumulates

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18 points
*

Does Steam take a cut for distribution?

If not, while this emotionally sucks, they’ve a solid operational policy.

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39 points

Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

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33 points

I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

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2 points

Isn’t it free up to a certain amount?

Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

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0 points

Steam only charges that for larger developers though iirc

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13 points

I see you settled on a design for the toaster. Love the mustache.

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10 points

Thank you : )

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12 points

Other games include “be a rock” and “pizza synthwave” and this is the weird one.

Wish listed.

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3 points

You raised my hopes, and dashed them quite expertly sir! Bravo!

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1 point

Ayy I remember that toaster! This looks great! The sign with “Do not bite yourself to check whether you are a cake” got me smiling good

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1 point

Oooh, I remember seeing you post about the toaster

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1 point

Since i’m a sucker for weird games and very bad at following simple rules i wishlisted your new game lol

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-1 points

Whats the game? :)

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129 points

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

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80 points

Buy it yourself, get over 100, cash out

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51 points

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

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28 points

Which game is it?

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17 points

Whats the game? :)

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16 points

Tell us the game now.

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19 points

Concord

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6 points

If you roughly convert your hourly salary, how much money did you spend working on this game?

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13 points

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

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7 points

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

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93 points

I’m sure if you owed them 100 bucks they’d demand it

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31 points

*$99

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3 points

Perhaps that’s a $99 discount on the next amount owed?

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23 points

Fairly certain I’ve bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

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87 points
*

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

EDIT: Here’s the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It’s a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

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78 points

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

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39 points

The eternal conflict between being an indie dev and not wanting to be a shill :'(

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14 points

What is the game? It’s not being a shill to answer questions.

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4 points

Trying to sell 'owt without becoming a sell-out.

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4 points

I get not saying the name in the top comment, but once people are interested the door is open.

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12 points

This IS the game.

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4 points

I lost the game.

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12 points

Oof, though you’re not wrong!

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34 points

By the way, here’s the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/

I didn’t expect to see so many replies!

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6 points

This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

This looks perfect for when everyone is over on Christmas eve! <3

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5 points

I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

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5 points

Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

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4 points

this is unexpected, i was expecting a COD type game but instead it has penguins and you’re supposed to have friends

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4 points

Reminds me of some of the old school flash multiplayer games

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4 points

As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

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2 points
*

That’s a good call, thanks!

I can relate though, I’ve honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can’t help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you’re lost in the sea of other posts.

So I figure for now I’ll focus my energy on making games and especially improving with the visuals (admittedly I’m a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.

By the way, I’ve really appreciated yours and everyone’s encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn’t even intending for it

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2 points

Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.

I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.

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20 points

Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

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9 points

I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

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1 point

Rarely happens. The vast majority of game on Steam make the bulk of their sales within a few months of release.

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7 points
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What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

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15 points

Here’s my game: https://store.steampowered.com/app/2792160/SnowDown/

It’s a little action party game you can play with phones as controllers (similar to how you’d host a Jackbox game). And yes I did make it with Godot!

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8 points

This looks perfect for office downtime with the team on slow days

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1 point

Add twitch integration. Viral success overnight

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77 points

I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

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15 points

I am guessing you dont have service providers from all over the globe with international transaction fees

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14 points

If I did I’d probably have lots of little satellite offices in various regions to make that easier.

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2 points
*

Cheaper this way. Clearly you don’t business. /s

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