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69 points
*

So

300×1024×1024= 314,572,800kb

Assuming something like 200 bytes per log line

x5 = 1,572,864,000 logs

Assuming this is your standard console port with a 60fps frame rate lock:

÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407… days

You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

Given that’s probably not what’s happened, this is a particularly impressive rate of erroring

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8 points

If you’re getting a stack trace every frame youd be there much sooner. Maybe like a week.`

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48 points

Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.

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30 points

It’s possible that the log writer wanted to fseek to the end of the file and write something, but the target pointer value was somehow corrupted. Depending on the OS, the file might end up having a fuckton of zeroes in the skipped part.

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10 points

That should result in a sparse file on any sane filesystem, right?

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