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19 points
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Now… Wait.

Is the argument here that something must be owned to be stolen? I don’t think ownership is contested, just who is the owner. Or is the argument that pirating also isn’t owning… Or… What? Just tit for tat and it looks like the thoughts should be related somehow? I’m all for sailing the high seas and for right to repair / software ownership, but the two concepts are independent as far as I can see.

Idk, if I’m going to try to reproduce this mental gymnastics I should really stretch first: I don’t want to pull something and end up a sovcit.

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25 points

This saying / idea sprang out of folks losing content they “bought” via online platforms.

Basically the letter from Sony(?) Said that due to licensing rights content was going to be removed from their servers… and that the items you bought were no longer available.

So… essentially nothing on a digital platform is ever purchased . It’s just leased until the platform owners decide to alter the deal. And such, if you can’t actually buy it… Are you actually pirating it?

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10 points

Licensed, specifically a unilaterally revocable and non transferable licence to view personally. Leasing implies recurring payments, and some areas allow lease assignments and other consumer protections that aren’t afforded to licensing.

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4 points

Renting implies reoccurring payment, leasing just means “agreement to use X under Y conditions”. Example A: A device leases an IP address from a router. Example B: You rent a movie from blockbuster.

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2 points

Thanks. I wasn’t aware of the difference

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3 points

Yes, you are actually pirating it lol.

Removal/revocation without violation of terms of service is bogus, but you enjoy a product without contributing a share of the cost to develop or keep developing. Getting gouged is absolutely aggravating and consumers are being taken advantage of, but we all have the option of not buying.

I can also see reasonable situations for removing content, but not “just because” and certainly not indefinitely for everyone.

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2 points

Idk man… I feel like if I pay ~$40 for a digital item… I should have the same rights with it as the physical copy.
If a digital market place sells me the item… I should be able to return to that market place and redownload it. Basically once they sell it… they are obligated to host the files.

Or as an alternative … I get 1 download of a drm free product. And everything after that is rebuy.

This sell it for $40 and then it’s gone off your game system or out of your account I think is shit business practice.

Streaming services can do what they want with their content… because you’re paying x money a month to access it… that’s the assumed behavior. Digital products advertised as “buy it on digital” should behave as items purchased and owned by the end user.

Maybe that’s just me being pro consumer…

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-1 points

Don’t worry, you are on the path. If you are asking these questions you are miles, or kilometers, ahead.

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10 points

They just don’t want to consider that it’s possible to steal from the people who made the game even if paying for it doesn’t guarantee you’ll own it forever.

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-2 points

The copyright troll known as “publisher” just will pocket all money you think you paid to people who made the game.

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2 points

So I hope you check beforehand if that’s actually the case for the specific product you pirate. What I am seeing is that people just pirate everything because they do not respect the creators. From digital art, to indie works in movies, games and music. People pirate because they have the deeply capitalist mindset that if you can pay less (or nothing) for something you should. Even if that means the person that put in the labour and skills has less because of your behaviour.

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4 points

Option one: pay for game, some money goes to publisher, some goes to creators

Option two: pirate game, no money goes to anyone

Which one helps the creators?

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4 points

Nah bro, piracy because we don’t wanna pay.

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1 point

We don’t mind paying. If it is actually owning and convenient.

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-2 points

Agreed if you have enough financial stability to do so.

Digital Piracy is always right when you are poor when a sale to acces a copy isn’t possible no one loses anything from acquiring it for free and if anyone deserves free game and movie entertainment to distract them from perpetual hardship its the poor.

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2 points

Then read the EULA and don’t purchase if it mentions the platform can revoke the access to your account.

Bad news! You’re stuck playing console games that have physical copies!

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4 points

When there’s incentive to view the transaction as “inconvenient”, I think a lot of people see it so.

I can’t really imagine the piracy crowd are the ones to accept $70 pricing, either - or ever say the phrase “Dang. You drive a hard bargain.”

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4 points

A lot of games for example you can buy on GoG, and archive the installation file. That is probably the closest you can come when it’s about owning closed source software. Pirating games that are buyable on GoG is simply stealing money from the creators for no other reason than being greedy and cheap.

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4 points

The idea is that people buy a cd but record companies and some trolls want to make you believe you dont own whatever is on it just a license which is mental gymnastics. You are right.

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0 points
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Are you saying buying a song and buying the rights to a song are the same? That would be a pretty smooth brain statement.

If you are saying that your personal and non-commercial use is just a license in that it is in any way revokable after purchase, then yes I agree with you.

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-1 points

You can keep your derogatory language to yourself.

I‘m saying if you buy a song, movie, art piece It is yours to do with as you please, forever.

Thats what buying means.

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0 points

I take a rock from the moon, nobody owns the rock nor the moon. I don’t think I’m stealing it then. I’m just taking it.

So yes, something needs to be owned in order to be able to actually steal it.

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5 points
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The difference being that you not buying the moon rock doesn’t affect a person that worked to produce that rock (because there isn’t one) whereas pirating a copy of a game because you decide you don’t want to pay money for it because you fear you might not be able to play it permanently, that’s work theft, you’re profiting off the work of a person/team by enjoying the product they made to sell without compensating them.

I’m sure you wouldn’t appreciate it if your boss came up with a similar way to justify not paying you for the work you do and he told you “Oh no, I’m not stealing anything!”

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-1 points

They already have. Wage theft is by far the largest form of theft in the US, and they certainly try to claim that it is legal.

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2 points
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That’s where I’m at. Whether or not a product is digital or freely reproducible is irrelevant, because rights to distribute ultimately belong to whoever wrote it. Their terms. Violating those terms to obtain a copy, again whether legitimately following those terms would give you full access to a copy or a license to use, is still theft. It’s easier to justify theft when the impact on the victim is so small, but even if it was zero, that doesn’t make it not theft. I’ll say it again, those are justifications, not disqualifiers.

Not that I’m some bootlicker either, I’ve got a jellyfin setup and you can guess where I got those movies. The difference is I’m not gaslighting myself into thinking that there’s anything legitimate about it. I fucking stole them dude (edit, and I don’t have a shred of guilt either). It’s just a stupid catchphrase, with logic comparable to “If guns are outlawed, only outlaws will have guns”

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1 point

False analogy. When I am being paid to design something it is to bring something into the world that does not exist. If my employer could find it in the world they wouldn’t pay me.

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1 point

The solution is to purchase a game, but then also pirate a drm free version of it.

Although an ideal solution would be to prevent companies from imposing those restrictions in the first place.

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3 points

Digital products don’t cost anything to produce many copies of for sale. That’s why they can have many deep discounts through the year.

“Piracy” word is unfitting actually but it’s overused by distributors. “Ownership” is unfitting too, but it comes to mind by default when we talk about paying. You either receive a product that you can use indefinitely or a service that you can use indefinitely. That’s about it.

Problem though, is that products almost consistently aren’t delivering on quality expectations as of lately. Or they contain some artificial restrictions/defects that impact the product value in end users’ eyes. Or they can randomly stop working at all. The list can go on.

In the end, it’s not that pirates don’t want to pay for stuff. It’s that they are not allowed to pay as little as they deem adequate for the quality of the product they get.

The ultimate reason behind everything is people’s wish to be able to use stuff they paid for. Indefinitely where possible. And because the product is good enough most of the times.

Piracy was never stealing, because potential purchase can’t be stolen since it’s not happened yet, and any pirate using a product without paying for it can be equal to that potential purchase. The new catchphrase is just a convenient way to remind distributors that they need to provide on value and quality and stop blaming someone for their failure to meet their financial goals.

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6 points

Some of what you say is true but I still don’t think there’s any A implies B. Quality does seem to be down, prices and DLC are up, and some older content just isn’t available for purchase at all.

Some of this is bogus though. It doesn’t cost any money to make a digital copy, but it costs a LOT of money to make the original. This is like R&D/T&E cost for any manufactured product, so to call it “free” is a little disingenuous. I also agree I agree I don’t want to pay full price, but the “potential purchase” is horseshit. If you walk into a department store and pick up a shirt (even if stock is infinite) because you want it but don’t think it’s cheap enough, that’s theft. Sure you can come back when it’s on sale and buy it, but a purchase/payment is transactional: if you don’t uphold your end, that’s not a transaction. Last, while some of us DO just want a way to pay and own in a legit way, you can look at replies to the last comment and find a 1 in 5 example of “I’m never paying, I want it for free” which jacks the prices for the rest of us even if we are just paying a fair share of up front cost.

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0 points

“I’m never paying, I want it for free” which jacks the prices for the rest of us

It doesn’t. Those people are not a loss- they would not have bought even if piracy was impossible/unavailable, they would just do without. Companies claiming they have to raise prices to compensate for people who won’t buy their crap is a lie, and you are a fool to believe it.

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1 point
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Your mistake is trying to explain everything with physical analogies. It straight up won’t work properly.

but it costs a LOT of money to make the original.

Yes and so what? Should there be a link between those costs and the amount of copies sold? I see regional prices increased by as much as 500% sometimes. For titles that have been around for many years too.

It’s just simple to assume that those initial costs will be recouped eventually, so long as the product is good enough. Regardless of piracy. I think it’s also adequate to assume that people must be okay with paying the asking price for what they get, and that it will not make the business less successful, if the product is good enough. If it’s not good enough then it shouldn’t sell much in the first place, and it may be impossible to recoup costs.

This is like R&D/T&E cost for any manufactured product, so to call it “free” is a little disingenuous.

Fine, so let that small (albeit not free) cost of copying one digital copy slip from the pocket of the company. This is where pirates get it. They then create their own supply chain with their own R&D/T&E/whatever costs that are completely disconnected from the company and therefore shouldn’t be a concern.

the “potential purchase” is horseshit

When pirates who weren’t going to purchase a game try it for free and decide they actually want to support the developer or recommend it to a friend, this is a sale that wouldn’t be possible without piracy. Not exactly horseshit.

If you walk into a department store and pick up a shirt (even if stock is infinite) because you want it but don’t think it’s cheap enough, that’s theft.

Exactly because the stock is infinite no one would ask you to be responsible for what you’ve done. That t-shirt is probably cool and more people would want it when they see it on you. But really it just can’t have infinite stock and a price at the same time.

if you don’t uphold your end, that’s not a transaction.

Why even care what transaction is? In the end, some potential sales convert into real sales and that’s all that matters. Digital products can have demos and trials - there is no need for the nature of distribution to be “transactional”.

“I’m never paying, I want it for free” which jacks the prices for the rest of us

Missing the logical link here. But anyway, those people should be outside of the target audience. Yet still there are ways how they can help generate potential sales. By wearing a t-shirt they got for free from some illegal store, you know.

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3 points

It’s because people do not want to pay creatives because you can’t physically touch stuff creatives produce.

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2 points

Are they being paid now? There are about 9 Walmart workers for every professional writer in the US.

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