delayed indefinitely
Not just delayed
And it’s because an update broke the unreleased mod
Bethesda has done a great deal to discourage all modding efforts for the last couple years and they‘ll continue to do so until people stop buying their broken piece of code for an excuse of software. Which might happen sooner than later because the state of their games was always highly dependent on modders to fix everything constantly and there are fewer of them every day because of Bethesda’s incredible streak of ignorant decisions.
Maybe read the article. I know it’s too much to ask, but before saying stupid things, sometimes, it might be better to read the article.
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”
“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”
Thank you for posting this. I was thinking that in a day when so many companies are pulling digital products, not pushing updates, and blaming consumers, that it was pretty damn cool of Bethesda to be updating anything outside a cash shop. Fallout 4 is (sorry everyone haha), 9 years old. Literally no one would bat an eye if they never touched the game again. Yeah, they have their own issues, though this is 100% a W and should be applauded.
With all the AI generated garbage flooding text-based news, I didn’t bother reading it either. It’s a waste of my time 90% of the time.
Sometimes words are dumb, better avoid reading any words just to be safe.
Mate, if you cared about your time, you wouldn’t argue on Lemmy under a post about something you didn’t even read.
Skyrim is one of the best selling games in history. A huge chunk of those sales took place on consoles, where mod availability is limited. This whole concept of modders being the only thing making Bethesda’s games successful is quite exaggerated, IMO.
Mods are definitely the one thing giving their games longevity, nobody would be still playing Skyrim or Fallout 4 nowadays if it wasn’t for the plethora of mods. In fact I feel kind of sorry for people playing on console, because the vanilla experience is just mediocre as fuck.
I won’t deny that mods extend their longevity. I’m just saying that there are plenty of gamers who are content with the vanilla games. Hell, Skyrim was an immediate success at launch, long before much of its mods came into existence. Same with Fallout 3 and 4. I’d argue the open world sandbox-esque design of the games are the main thing that give them longevity for the majority of players, similar to how tons of people still casually play any of the GTA games (and not just their online mode). Hell, most of the time when I see random social media posts for FO4, it’s the vanilla game with people just showing off their crazy settlement builds.
terrible. just terrible. im still playing skyrim and fo4 without mods. 99% of my playthroughs are vanilla. i have single handedly proved your comment wrong 🍷🧐
Mods might not make them successful, but they do make the games actually playable and enjoyable, especially as each new release has more never-to-be-fixed bugs than the last.
I’ve got a friend planning to buy Fallout 3 for PC, but no way they’d buy that for console after all this time. The experience just can’t hold up.
If they’re arrogant enough to think they can survive without the modders, let them die, I say. Fuck around and find out.
Edit: looks like I found the butthurt fanboys 😂 You people need to establish a sense of both taste and quality cause god knows you’re only making the problem worse by stupidly throwing your money at Todd’s false advertising.
We’re downvoting you because you didn’t read the article or the other comments which makes yours look foolish.
Frankly I don’t care for the delusions of the other comments, whatever they may be. The comment I responded to was on the subject of the questionable decisions Bugthesda has made recently, evidenced in abundance with Starfield in regards to making even the modder’s “job” difficult. Whether they’re actively hindering Fallout: London or not changes nothing, especially not the fact they’re a bunch of incompetent hacks, criminals and liars.
That’s right, losers, keep downvoting. Denial has been proven to be medically beneficial 😂
I suppose the advantage of setting it in the UK is that you don’t need to model the ghouls. You can just go to Stoke-on-Trent and film the locals.
None of these big ambitious mods for Bethesda games ever seem to get released. It’s always delay after delay. That’s why I’m forever skeptical of them.
Like this one, a lot of them are because Bethesda pushes an update like a decade after seemily halting any further work on the game and all the base mods require updates. Trying to run a specific version is probably too involved for a lot of people especially with how janky Bethesda modding is to begin with.
This is also the reason New Vegas has qoute a few overhaul mods. Sure some of them are questionable cough frontier cough but the fact exist at all is kinda impressive.
I’ll stand by the Frontier being a good time for a free mod. Insanely ambitious and some great quests and areas, even if the NCR questline is horribly written and on rails.
There’s a new version being made that guts the NCR questline, polishes it a bunch, adds some more quests, and adds some areas.
None is a bit harsh. There’s at least one that has come out and turned into a stand-alone game, Enderal. Enderal team has previously also released Nehrim for Oblivion, which was also a huge stand-alone mod. But there was also that controversial New Vegas mod that I can’t remember the name of. Skyrim also got Falskaar but I haven’t played it so I don’t know if that counts.
They take a huge amount of time to create so I’m not at all surprised most of them don’t release, but it doesn’t mean none of them release. Obviously it doesn’t help that Bethesda keeps meddling with their games which end up breaking mods and adding to the development. You’d think Bethesda would’ve figured out how to update the game without breaking mods, but nope.
Tale of Two Wastelands for fallout 3 and new Vegas is pretty great, and there’s a museum mod for Skyrim that’s bigger than the main quest line and that’s without the add-ons it comes with.
Also Morrowind has Tamriel rebuilt and Skyrim: home of the Nords and those projects while far from complete are damned impressive.
that controversial New Vegas mod
I’m not well versed in modding Fallout or the modding scene, but is it the New Vegas mod that allows you to have sex with just about anything alive and create offspring? That feels like one of the most controversial mods I can recall. Or would it happen to be a mod that allows you to kill any kids in the game? I assume that would be a controversial mod too.
I had to look it up. It was Fallout Frontier and it’s controversial because there’s all sorts of sex related shit that is really questionably presented. Like there’s a deathclaw in heat and the game supposedly goes in-depth with how much the deathclaw wants to mate with the player. There’s also some fucked up shit like one of your companions gets raped and you can comfort her with “Why are we still here? Just to suffer”.
I didn’t remember the details but I did remember the community pretty quickly going from hype to not even talking about the mod.
I mean, they had announced a Skyrim Anniversary Edition style update to FO4 a while ago (before Starfield released) but it was so long ago I can understand why someone might forget they had said anything about it until the recent news with details.
The issue isn’t anyone forgetting. The issue is Bethesda releasing a “mod breaking” update two days after the mod should have released. So if they kept the release date, anyone who tried it after that update will think the mod doesn’t work. When Bethesda first announced a next gen update, everyone assumed it would have happened already
My point was if they anticipated the update (or Bethesda gave a release date instead of just teasing it) they could have adjusted the release date before now.