[Image Description]: A meme in the style of anti-piracy ads stating the following:
You wouldn’t pirate a game you already paid for to be able to play it again since the company stopped supporting it and no longer sells it
You wouldn’t pirate a ~30 year old game that was never sold in your country and never translated to your language for a no longer made console but that was carefully ported to the PC and lovingly translated to multiple languages, including your own, by a dedicated group of enthusiasts that genuinely love the game and only want others to have a chance to enjoy it as well.
Me after EA nuked Bookworm Adventures out of existence:
I see this link posted everywhere for weeks now but like, I’ve never been able to use it. The US version of it recommends the DGCCRF which is exclusive to France or visitors thereof. It’s weird that it doesn’t recommend a US branch or have the FTC section at the top
I think there was an episode where they found out that there’s a US law that says US citizens don’t have the right to ownership of software or something like that. they’re only trying in countries where customer protection is a thing, but the practice of removing ownership of software after some time is in a gray area.
The US version of it recommends the DGCCRF which is exclusive to France or visitors thereof
Because it’s PRIMARILY about The Crew, sold by Ubisoft, a French company.
There is no US push to stop killing games like they’re doing in other countries because it’s impossible without lobbying money, which they don’t have.
How come copyright owners are not legally required to distribute their work?
Copyright is supposedly a deal society strikes with creatives: They create art for society and in return the law ensures that they profit off of their original works. If they no longer uphold their end of the bargain how come the rest of us should still uphold their copyright? If they no longer make their works available their copyright should be forfeit automatically.
You wouldn’t throw away a project you spent years and millions of dollars working on for a tax write off
You wouldn’t shutter a studio that produced a critically acclaimed game and then tell your remaining employees they need to make more games like that one.