99 points

I can’t remember which game it was (something on the Switch, so maybe a Nintendo game) where the game itself told you which button to press by showing four circles on screen (e.g. next to the speech bubble) and only one of these circles is filled out, so instead of a letter, you know you have to press the right button or whatever… I really like this design choice because it’s so intuitive

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71 points

Legend of Zelda?

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19 points

Oh god, I want to experience this game for the first time again.

I got back into video games again during lockdowns and after leaving a very soul-crushing relationship. It was probably the perfect time in my life to experience BotW.

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2 points

Have you ever played Shadow of the Collosus? If not, I think it’ll give a lot of the same vibes that you’re looking for.

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1 point

How would one go about playing it if they don’t have an Nintendo console?

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0 points
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27 points

Playing games on pc and getting xbox button hints while using a Playstation or Nintendo controller is a special kind of frustrating. Like anything else, you get used to it, but I think I would like the position based hints you describe a lot better.

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2 points

Just remap the controller so the letters correspond to the right spot on the controller

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15 points

PlayStation uses different icons though.

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5 points

Then thé controls become unintuitive. Press the button on the right to jump? Ludicrous.

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18 points
*

I think it’s all the Switch games, or most of them. It’s part of the system font. It’s at least any game that can be played with a single joy-con because the traditional layout doesn’t match the labels in that configuration.

Nintendo is generally good at this part of design. Back in the GameCube days, all the buttons were different shapes, sizes and were easy to tell apart by feel, so they just used icons of the buttons. In the N64 days, X, Y and Z were all triggers in different positions, and the C buttons had arrows on them so you could tell by the icon which was which.

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4 points

The “by feel” of Nintendo buttons started on the SNES. X/Y were convex, A/B were concave.

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14 points

Most Nintendo Switch games do this. I think part of why is you might be using a pair of Joy-cons or a Nintendo brand controller with the Nintendo ABXY layout, 3rd party controller with the Xbox ABXY layout, a sideways joycon with ABXY buttons but rotated 90 degrees including the labels, or a sideways joycon with unlabeled buttons.

There’s no way for the game to consistently the way your controller is labeled, but it can know which of the 4 buttons needs to be pressed based on location.

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76 points

when I was learning to play poker we had the various hand rankings printed up on each wall so you could just look up to see the order.

This led to an amusing meta where you would see your opponent look at their hand, squint up at the wall and then raise and you knew you were hosed. This then led to bluff glancing at the walls before betting.

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39 points

This then led to bluff glancing at the walls before betting.

God, I love it when things like this start to develop when playing games with friends. Especially when it’s a newer player, or maybe even the quiet person that starts doing it - the first time you catch on to someone pulling a trick like this is the best possible feeling of, “you son of a bitch!”

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21 points
*

Leans over to neighbor, “hey I don’t think Tommy is very bright, he keeps looking up at the cheat sheet for a pair every time”

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18 points

“You think that’s bad? We’re not playing poker!”

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2 points

I mean “Go fish”.

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2 points

The printed card is just an eye test as well

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74 points

As someone who mostly uses an xbox controller and occasionally uses a switch, I could use this too.

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12 points

First thing I did on my steam deck was to change it to Nintendo layout haha

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11 points

anytime I switch systems it takes too long to remember the 4 right thumb buttons

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2 points

I stopped playing totk partially because I kept hitting the wrong buttons. But the Switch has a way to remap them so I used that and it was still confusing somehow lmao

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1 point

I did not know you could remap switch, may have to try that

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5 points

Fr. That switch one pisses me off. I always press the button from Xbox instinctually.

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1 point

Other way around for me. I was trained to use the Nintendo layout in 1991 and the Xbox one still annoys me since it’s what PC games usually use.

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2 points

Yeah I never had Super Nintendo, had NES, 64, then switch, so by the time that button layout hit me, I was already used to Xbox. I also hate PlayStation as well. Shapes? What are we toddlers?

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4 points

There needs to be Mavis Beacon for consoles.

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4 points

A name I haven’t heard in a long time

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1 point

Same. My parents got me the software when I was a kid, but I never used it much. Then near the end of high school I switched to Dvorak and never looked back.

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2 points
*

Mavis Beacon doesn’t even type 90

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4 points

That’s because she was never a real person.

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4 points

I got so sick of getting confused switching layouts that I went and got GameCube layout joycons for my switch. I really liked the wavebird controllers.

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3 points

Between PlayStation, Xbox, Nintendo and Nintendo again with the Gamecube, the X has been in all 4 cardinal positions.

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2 points

Man, why did they not keep the Gamecube layout? That would help with memorizing, too, if the buttons actually felt different…

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2 points

Happens to me too.

On steam, I have every controller that I might use mapped to the Xbox layout, just so that I don’t have to change my muscle memory.

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1 point

Dude, I use a switch controller on my PC so I feel ya.

The analog sticks are literally impossible to start drifting. https://gulikit.com/productinfo/925509.html

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45 points

My girlfriend has gotten mad about this in the past. I’m like hold the run button then press the jump button. She would get angry and tell me to say which buttons those are. I would really have to think about it, when playing a game I associate a button with the function and forget which button is what.

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5 points

Even that gets switched around sometimes. I hate it when games use the bottom button for run/attack and the right one for jump.

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1 point

What button is it?!

I don’t know hold on! Pretends controller is in hand. Presses thumb hmmm left and down. Okay what console is this? Square and x? X and A? Whatever the hell Nintendo is?

Left and down buttons!

It doesn’t work!

Figure it out!

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39 points

As someone who switches between Xbox and switch pro controllers, the struggle is real. And I’ve been playing video games my whole life.

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8 points

I used to call it the Zelda machine, but now that factorio is on Switch, I guess that isnt quite true any more.

I go between PS4 and a switch pro control often, and it’s not that they all use the letters / symbols for different buttons, it’s that Xbox and Sony agree what button position is used for what as default, enter, back, etc.

Nintendo breaks that symmetry, and put the enter button on A, so when I go to watch a movie on playstation I’m constantly exiting the menu because that position is O, the back button for Playstation.

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2 points

Factorio is crazy optimized, but how well does it run on the Switch? It’s such an underpowered machine. I’m sure it’s fine early on, but massive factories can get slow even on the best PCs.

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2 points

Factorio runs great on my 2009 Windows 7 machine on a Phenom II. I’d think the switch can handle. But then Mario Cart 8 also runs fine in Dolphin on that old clunker.

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2 points

I’ve never played it on anything else so it’s hard to judge.

Only got it a month ago, and have only beaten the basic game once so far, though I’ve made what feel to me giant bases.

Haven’t noticed any slow down aside from when autosave is happening. Haven’t made the kind of monstrosities I’ve seen on youtube so I don’t know where the limits are.

As someone who has wanted to play it for ages I’m having a great time with it.

Reminds me of Kerbal Space Program on PS4, the controls are very complex for a controller, but they did a great job using multiple button shift functions to map a hell of a lot to the inputs available.

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8 points

Yeah I really don’t understand why the hell they have to make it so different. Why do they need to distinguish themselves in this way? All it does is fuck up our gaming experience.

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5 points

I think one of the early game systems got a trademark or patent or something for the button configuration. Iirc it was the SNES, but that could also just have been some adolescent bullshit kids told each other on the playground.

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Switch and PS3 here. It’s just as difficult. Especially since the buttons for “proceed” and “return” in menu functions are reversed.

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1 point

I get to where I remember it as “up” or “right” rather than X or square or whatever.

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