No way she didn’t spend thousands of dollars on that fucking game.
If true they wouldn’t have pointed her to another game. Whales are the entire business strategy.
Adding thousands of levels for 1 whale is unlikely to be profitable. That’s a lot of development cost for content that likely won’t be seen. Pointing to other games by the same studio is a much better idea if you can get them to make the transition.
Candy Crush Saga now has nearly 17,000 levels in it, so you’d be very wrong about that. Your average player might get into the hundreds, above average maybe thousands, but 17,000? They’re fishing for whales and not even that many of them.
This problem is way worse than people think and most mobile games on the store have the sole entire purpose of only hooking a small handful of whales. Then once they do, they mold entire games around just a few people. These companies that run apps like Candy Crush actively change the price of lives per player and watch the statistics of what they’re buying and when. It’s so sinister and the entire industry survives off of gaming addictions and whaling.
Talking through experience right? I’ve been playing for around 5 years and I’m only at level 3778. Never spent a single dollar on it.
I think I got to 400 and gave up. This post says all 4k in under a year. There’s no way anyone can play free and do that. Unless they’re literally a CC savant, and even then, I doubt it.
I don’t think any amount of skill can get you there for free. The game is literally programmed to get harder and harder until you wait 24h or pay some money (after which point it will actually make itself easier than normal for a while to give you that dopamine hit and train you like pavlovs dog) The game does have impossible configurations and you’d run up against those regardless of skill.
Bragging that your mom spent $1000s of dollars on a mobile game.
Mom has expendable cash and is literally the best at something… Don’t be too jelly now lol.
Vs half of Lemmy spending thousands of dollars on a rig that plays Stardew Valley…
I was ready to be insulted, but then I remembered that I bought a whole ass Steam Deck and I’ve pretty much used it as a Binding of Isaac machine.
My PC is purpose built for VR, I have a Quest 3 and what do I do most of the time?
Just sit in a cool looking room in VR chat and listen to music while browsing Lemmy or watching videos. Occasionally I’ll play a flat space game in VR so I can have a huge screen. But I mean… I am using the VR technically.
I’m at level 3000ish and played on and off for 5 years. Never spent a dime on the game.
Off topic: Would a hobby be considered an addiction, too? How about other things we do on a daily basis? Do we draw lines? If so, where?
Candy crush now has 15,000 levels. Good luck keeping up with that.
Could they not add some level generation?
Is there more variations to even generate past 4k levels??
(Disclaimer idk what the levels look like beyond matching gems)
There are six colors of standard candy. A 3*3 grid has over 10 million combinations.
Semi-related factoid: every time you shuffle a deck of cards, it is EXTREMELY LIKELY the deck has never in existence been arranged the same way.
I dont either so I dont know. But as far as I know thats like asking for more levels on like bubble bobble or something? It doesn’t make sense to me from the screenshots I’ve seen. Even with my shitty game Dev experience, I dont see why you would put a limit on the levels unless it encourage people to spend money to “beat it”.
To give the most simple and likely reason is just so that there are a restricted set of levels. Adding a “freeplay” mode that can generate random maps is not part of the plan because that would make the regular levels look less desirable. There is also many odd quirks available with special rules. It’s not just because they did not think about generating random maps for those who finished the game. It is so that they can keep control over the game in a way that players are kept playing longer without risking burnout. They don’t want to make the game become a chore but rather a daily task/quest. Spending money to read the last level faster by getting more energy and whatnot is just a plus for them. They know that sunk cost feeling will keep those kinds of players coming back. If not, then it was unlikely the infinite freeplay would.
There’s a level limit? I assumed they were algorithmically created.