Someone ran this at GDQ, and the commentary was nearly as impressive as the gameplay. Some levels last about three seconds and Punchy still managed to explain what he was doing in that time.
There was a Japanese restream that provided translation… at first. Halfway through they just gave up.
SDDDSSAAWASSSSSSSDDWWWDSSSAAAWWWWWWWWDD
BRAIN IS HURT
This is actually interesting, because I remember sokoban being one of those games that are hard for a computer to find a winning solution for, while being quite easy for a human. So they made their own game inspired by sokoban with very simple levels?
very simple levels
LOL. Lmao, even. Like the first five levels of Baba Is You are simple. Past that, that game is a mf menace. Most sokoban games won’t give you the opportunity to accidentally zero-sum yourself out of existence or turn every wall tile into a walking controllable copy of the player. BIY requires some extremely out of the box thinking sometimes.
I’m curious if you could give an image like this to an AI that supports image recognition like ChatGPT-4 and ask it to solve it for you.
This is actually a really interesting question. A modern LLM probably couldn’t do it, but I wonder if something like Alphazero could?
My guess is that no current AI is capable, as it requires abstract reasoning and precise movement. But maybe in the next 5 years.
Look up reinforcement learning, it’s the branch or ML/AI that Alphazero was based on. Video games are actually a main focus area for that kind of research.
As for beating Baba is You, I’m not sure. OpenAI did make an AI that could beat people in Dota - https://openai.com/research/openai-five/
from the image alone, no, because there’s no way to intuit the mechanics of anything
I don’t think that an LLM could do it. But the mechanics of baba is you should be in the training set, since it’s a relatively well knoun indie game.